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Lorenzo il Magnifico Review
Lorenzo il Magnifico Review
Lorenzo il Magnifico Review

Lorenzo il Magnifico Review

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Designed by Flaminia Brasini, Virginio Gigli, Simone Luciani

Release Year: 2016 Complexity: Medium-High

  đŸ‘„Â  2-4 Players   ⏰  75-150 min   💾 ~$60   🔗  Buy

Overview

In Lorenzo il Magnifico, you are the head of a noble family in the Italian Renaissance, striving for the most fame by conquering territories, constructing buildings, influencing characters, and completing various ventures. Each round, you’ll use your workers to acquire development cards and take other actions on the board—with the twist that the strength of all players’ workers is determined by a shared roll of three dice.

Territories are added to a row that can later be activated for resource production. Buildings go into a row that can be triggered to convert resources and score points. Characters provide ongoing abilities, and ventures typically reward victory points. The available development cards refresh every round, and every two rounds you’ll need to pay “faith points” to avoid excommunication from the church—or suffer a negative effect for the rest of the game.

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Game Feel

Every round of Lorenzo il Magnifico feels tight and challenging. You’re limited to just four worker actions, and the values of the dice. On top of that, you must pay 3 gold to take a card from a tower that already has a worker in it. You also can’t place in the same tower twice—unless you use your neutral worker. But since it has a base value of 0, you’ll usually need to spend servants to make it useful. Because of this, the wide range of possible actions quickly narrows. You’re almost always short on something, and you’ll find yourself agonizing over turn order, timing, and which actions you’re willing to risk losing.

That tension might sound frustrating—but the game rewards you for pushing through it. As the game progresses, you start building powerful engines that let you do more and more. Territories boost your Harvest action, letting you collect large amounts of resources. Buildings make your Production action more efficient and rewarding. And characters give you abilities that open up new possibilities. And as we’ll talk about later, some of the modules and expansions lean even further into these powerful effects, giving you that satisfying feeling of breaking through the game’s tight constraints.

FAQ

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Player Counts - Lorenzo il Magnifico plays well with 2–4 players. The Houses of Renaissance expansion adds a fifth, which should work fine, though likely feels even more constrained.

Abstract vs. Thematic - The theme isn’t the reason you are going to enjoy this game, but it does a solid job supporting the mechanisms and providing a nice backdrop.

Luck vs. Skill - There is some luck in the card order and dice rolls, but since all players share the same dice results, it still feels fair. Players that can effectively prioritize and manage their resources are going to have a big advantage.

Multiplayer Solitaire vs. Highly Interactive - The worker placement really dials up the interactivity in the game, especially due to the extra fees for using occupied towers and the fact that spaces to gain servants or money directly are very limited.

Short Setup vs. Long Setup - Setup is fairly straightforward, with most of the time spent shuffling and organizing the decks. Adding Leaders or Houses increases setup slightly, but also introduces meaningful decisions through drafting.

Easy to Teach vs. Hard to Teach - There’s enough going on here that teaching takes some effort—especially since the game can be punishing if players don’t grasp the core systems early.

Low Setup Variability vs. High Setup Variability - And even though the development cards are the same from game to game, the order they come out always keeps things fresh. But add in the Leaders and Houses, and the exciting game-to-game variability shoots through the roof!

Things to Like

✅  Satisfying and Varied Engine-Building - The deep satisfaction in Lorenzo il Magnifico comes from building an engine that overcomes the game’s tight resource constraints. What sets it apart from others in the genre is that you’re really building two “mini engines” through your territory and building rows. Deciding how to develop those is both varied and interesting. More powerful cards require higher worker values to activate, so you’re constantly weighing: do you build a flexible engine with low thresholds, or go for stronger effects that are more difficult to trigger?

✅  Tight Worker Placement is Tactically Rich - The worker placement here goes beyond simple blocking. Taking a card from a tower adds a 3-coin fee for everyone else. The dice often limit you to just one strong worker, forcing tough choices. And turn order is incredibly important—it can determine whether you can afford a card or access key resources at all. With only four workers—one of which has a value of zero—each round becomes a tight, dynamic puzzle.

✅  Leaders and Houses Turn it to 11 - On its own, Lorenzo il Magnifico is a really strong strategic Euro. But the optional modules push it into something special. Leader cards, drafted at the start of the game, give you objectives like “play 4 green cards and 2 blue cards.” Complete them, and you unlock powerful abilities—like a private action space, treating a worker as a 6, or ignoring excommunication entirely. These effects dramatically increase the excitement of engine-building while also giving you direction early on. And with the Houses of Renaissance expansion, you add even more extreme player powers—like triggering production every time you gain a territory, or having an extra worker for the entire game. They are the kind of big, bold abilities that make you excited to play, just to see which one you will get.

✅  Excommunication Adds Interesting Choice - Most of the time, you’ll want to avoid excommunication at all costs. But since the penalties are known upfront, there are rare cases where you can build around them—and intentionally take the hit. It doesn’t happen often, but when it does, it creates a fun and unconventional strategy. Not a huge thing, but another wrinkle that gives your strategy each game its own flavor.

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Things to Dislike

❌  Sometimes Can Feel Too Punishing - The game is at its best when your engine starts to click. But getting there isn’t guaranteed, and if you fall behind early, it can be difficult to recover. This is definitely a game for players who enjoy tight constraints and solving difficult puzzles.

❌  Can Easily Snowball into Blowouts - The combination of engine-building and powerful abilities means that games can snowball. More than most games, a small early advantage can grow into a large gap by the end. Scores may not look close—even if it felt competitive along the way. That won’t bother everyone, but some players may find it discouraging.

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Our Ratings

Ryan (11 Plays) - 9.5 Daniel (5 Plays) - 9

🎬 Watch Extended Final Thoughts

Is It For You?

If you prefer more forgiving strategy games, want a stronger theme and presentation, or don’t enjoy powerful player abilities that can feel unbalanced, this might not be for you. 👎

But if you love worker placement, engine-building, discovering powerful combos, and solving a tight, challenging puzzle, then Lorenzo il Magnifico is one of our all-time favorites. 👍

🛒  Check Out Lorenzo il Magnifico on Amazon