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Designed by Flaminia Brasini, Virginio Gigli, Simone Luciani
Release Year: 2016 Complexity: Medium-High
 đ„ 2-4 Players  â°Â 75-150 min  đž ~$60  đ Buy
Overview
In Lorenzo il Magnifico, you are the head of a noble family in the Italian Renaissance, striving for the most fame by conquering territories, constructing buildings, influencing characters, and completing various ventures. Each round, youâll use your workers to acquire development cards and take other actions on the boardâwith the twist that the strength of all playersâ workers is determined by a shared roll of three dice.
Territories are added to a row that can later be activated for resource production. Buildings go into a row that can be triggered to convert resources and score points. Characters provide ongoing abilities, and ventures typically reward victory points. The available development cards refresh every round, and every two rounds youâll need to pay âfaith pointsâ to avoid excommunication from the churchâor suffer a negative effect for the rest of the game.

Game Feel
Every round of Lorenzo il Magnifico feels tight and challenging. Youâre limited to just four worker actions, and the values of the dice. On top of that, you must pay 3 gold to take a card from a tower that already has a worker in it. You also canât place in the same tower twiceâunless you use your neutral worker. But since it has a base value of 0, youâll usually need to spend servants to make it useful. Because of this, the wide range of possible actions quickly narrows. Youâre almost always short on something, and youâll find yourself agonizing over turn order, timing, and which actions youâre willing to risk losing.
That tension might sound frustratingâbut the game rewards you for pushing through it. As the game progresses, you start building powerful engines that let you do more and more. Territories boost your Harvest action, letting you collect large amounts of resources. Buildings make your Production action more efficient and rewarding. And characters give you abilities that open up new possibilities. And as weâll talk about later, some of the modules and expansions lean even further into these powerful effects, giving you that satisfying feeling of breaking through the gameâs tight constraints.
FAQ

Player Counts - Lorenzo il Magnifico plays well with 2â4 players. The Houses of Renaissance expansion adds a fifth, which should work fine, though likely feels even more constrained.
Abstract vs. Thematic - The theme isnât the reason you are going to enjoy this game, but it does a solid job supporting the mechanisms and providing a nice backdrop.
Luck vs. Skill - There is some luck in the card order and dice rolls, but since all players share the same dice results, it still feels fair. Players that can effectively prioritize and manage their resources are going to have a big advantage.
Multiplayer Solitaire vs. Highly Interactive - The worker placement really dials up the interactivity in the game, especially due to the extra fees for using occupied towers and the fact that spaces to gain servants or money directly are very limited.
Short Setup vs. Long Setup - Setup is fairly straightforward, with most of the time spent shuffling and organizing the decks. Adding Leaders or Houses increases setup slightly, but also introduces meaningful decisions through drafting.
Easy to Teach vs. Hard to Teach - Thereâs enough going on here that teaching takes some effortâespecially since the game can be punishing if players donât grasp the core systems early.
Low Setup Variability vs. High Setup Variability - And even though the development cards are the same from game to game, the order they come out always keeps things fresh. But add in the Leaders and Houses, and the exciting game-to-game variability shoots through the roof!
Things to Like
â Â Satisfying and Varied Engine-Building - The deep satisfaction in Lorenzo il Magnifico comes from building an engine that overcomes the gameâs tight resource constraints. What sets it apart from others in the genre is that youâre really building two âmini enginesâ through your territory and building rows. Deciding how to develop those is both varied and interesting. More powerful cards require higher worker values to activate, so youâre constantly weighing: do you build a flexible engine with low thresholds, or go for stronger effects that are more difficult to trigger?
â Â Tight Worker Placement is Tactically Rich - The worker placement here goes beyond simple blocking. Taking a card from a tower adds a 3-coin fee for everyone else. The dice often limit you to just one strong worker, forcing tough choices. And turn order is incredibly importantâit can determine whether you can afford a card or access key resources at all. With only four workersâone of which has a value of zeroâeach round becomes a tight, dynamic puzzle.
â Â Leaders and Houses Turn it to 11 - On its own, Lorenzo il Magnifico is a really strong strategic Euro. But the optional modules push it into something special. Leader cards, drafted at the start of the game, give you objectives like âplay 4 green cards and 2 blue cards.â Complete them, and you unlock powerful abilitiesâlike a private action space, treating a worker as a 6, or ignoring excommunication entirely. These effects dramatically increase the excitement of engine-building while also giving you direction early on. And with the Houses of Renaissance expansion, you add even more extreme player powersâlike triggering production every time you gain a territory, or having an extra worker for the entire game. They are the kind of big, bold abilities that make you excited to play, just to see which one you will get.
â Â Excommunication Adds Interesting Choice - Most of the time, youâll want to avoid excommunication at all costs. But since the penalties are known upfront, there are rare cases where you can build around themâand intentionally take the hit. It doesnât happen often, but when it does, it creates a fun and unconventional strategy. Not a huge thing, but another wrinkle that gives your strategy each game its own flavor.

Things to Dislike
â  Sometimes Can Feel Too Punishing - The game is at its best when your engine starts to click. But getting there isnât guaranteed, and if you fall behind early, it can be difficult to recover. This is definitely a game for players who enjoy tight constraints and solving difficult puzzles.
â  Can Easily Snowball into Blowouts - The combination of engine-building and powerful abilities means that games can snowball. More than most games, a small early advantage can grow into a large gap by the end. Scores may not look closeâeven if it felt competitive along the way. That wonât bother everyone, but some players may find it discouraging.

Our Ratings
Ryan (11 Plays) - 9.5 Daniel (5 Plays) - 9
đŹÂ Watch Extended Final Thoughts
Is It For You?
If you prefer more forgiving strategy games, want a stronger theme and presentation, or donât enjoy powerful player abilities that can feel unbalanced, this might not be for you. đ
But if you love worker placement, engine-building, discovering powerful combos, and solving a tight, challenging puzzle, then Lorenzo il Magnifico is one of our all-time favorites. đ

